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Arcade Saga Activation Code


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About This Game

3 action games built specifically for VR in one package - Fracture (40 levels), Smash (20 levels), and Bowshot (24 levels).

Can you take down all 4 bosses, a 5d3b920ae0



Title: Arcade Saga
Genre: Action, Casual, Sports
Developer:
2 Bears Studio
Publisher:
Vive Studios
Release Date: 8 Dec, 2016


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1 or newer
  • Processor: CPU: Intel Core i5 459


English,Simplified Chinese,Traditional Chinese



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This is basically Holoball, Holopoint and Racket NX in one, with some differences. The archery game (Bowshot) is a good workout and it got me exhausted pretty quickly even though I thought I was doing okay with 30/40 minutes workouts in Box VR. The game makes you shoot your arrows, dodge and squat. One good thing it has over Holopoint is the fact that it won't make you quickly spin around 360 degrees, thus getting yourself entangled with the Vive cable. Fracture (the one similar to Holoball/Racket NX) is good fun, although I find it is very difficult to aim the ball where you want it to go. The first boss had me completely beat. Although I prefer the looks of Racket NX, the problem with that game is the amount of turning I need to do. If my headset were wireless I would have no issues with that and I wouldn't even bother playing Fracture, but since I am constrained by a cable, I might wind up playing Fracture more. Smash is sort of a "3D airhockey" where you use both hands equally and it is actually my favourite of the 3. I am going to list the 3 games in order of preference: 1. Smash 2. Bowshot 3. Fracture As I mentioned before, the game doesn't make you spin around but still manages to keep you moving (especially if you play Bowshot). My biggest beef is that the game doesn't seem to respect your boundaries for Fracture and Smash. Fracture spawns your ball at the beginning of each match right outside of your play area. I suppose you can use your left controller to pull it towards you, but you shouldn't need to. Luckily, while I have no feet space where the ball spawns (my sofa starts there) there is space above it for my hands to move freely. Other than that I haven't found it problematic, but that is again probably due to the fact that there is a sofa in front of me (outside my play area) and not a straight wall. Smash on the other hand, while it is my favourite from a gameplay point of view, has had me hit my bookshelf/printer two or three times. That is frustrating, especially since I like that game more than the other two, and since it is using the wider side of my play area. My play area is 2.5 x 1.6 m which is a bit bigger than the minimum recommended, although it isn't huge. Mainly due to the way it treats your space, I give this game a 7/10. If it handled it better it would be higher. While for some it might get repetitive, I have found very few VR games with full hand controller support that are more than a one trick pony. Arcade Saga throws in 3 games into one, which basically means you are paying them u00a35 each. I view VR as a workout outlet with the added fun of gaming, and this game serves this purpose well.. I love VR and have been so excited to see it grow, so I've been happy to buy a lot of less polished games for the sake of experiencing something new and supporting new studios doing VR. I was excited to see this because I imagined it as "first party" content. Something polished and worth waiting for. Wow. No. I was very wrong. This is probably the least polished and least fun game I have played on the vive. I bought it one of the first days it was out and all the reviews were glowing. "The kind of game that sucks you in" "You will want to play for HOURS." "The sound and visuals are top notch". It sounded perfect. I would be disappointed by this game if it cost even $5 because of how unfinished it feels. Free VR games have felt better. I look forward to each level ending to give me relief from having to play these games. The three games are incredibly simple and, more importantly, not fun. In all of them the physics feels so sloppy and floaty that it's hard to predict how to actually play/move. Bowshot is fast and chaotic but feels like you're just being assaulted by so many things that it's a race to (your) death. I would pick The Lab's archery game ANY day. Fracture has just the most insane physics, and to 3-star the levels, you have to destroy EVERY block. That isn't hard in a regular "brick breaker" game, but in this one you're standing in a room with block floating 100ft above you trying to hit a 1ft diameter ball at it. Not at all satisfying. I would guess that maybe I'm awful at this game, but even doing what seems to be terribly I'm in the top 100 global scores so.either no one is playing, or no one is winning. Smash is a little fun.it's like Holoball but worse. The physics again are weird and floaty, the impact of the balls feels off, the randomness of the powerups is bizarre. And it all takes place in what feels like a futuristic sewer pipe. That brings me to my next point. The visuals? Garbage. Muddy textures, no shadows, poor reflections, static background. It's really about as poor as I've seen in any VR game. The sound too makes me embarrassed for the creators. The voice of the main AI sounds like an announcer at Chucky Cheeses and they call themselves the "We" which, in that high pitched enthusiastic voice, is impossible to take seriously. All in all, I have not had any fun in this game, I am disappointed by what they delivered, and I feel faily lied to about what it was. The $30 price tag is outrageous for this type of game, but I can only hope they use those funds to make something more.. It's somebody's 80's vision of what a "futuristic" VR game would be like. Which actually makes it pretty cool. Game is very polished. If you're sick of these VR games that feel kinda janky. This game has none of those problems. Takes about an hour to get a feel for the game. starts to open up more once you're fully powered up. I'm a little bit deeper in now. How do I have so many hours in this game? It's a perfect mindless thing to play while listening to something else. I'm working on getting 3 stars on all levels after 7 hours I'm still only about 20% done! I haven't even unlocked expert mode yet (which requires doing every single level again) I'm close.. Not enough in this game to warrent a $30 price tag. There is barely any depth to the gameplay that is here. Bowshot is decent but less satisfying than The Lab. Visuals are polished but simple to a point where not much amazement can come from a series of cubes. If you are interested, wait for it to go on sale, paying $30 will leave you dissapointed.. This game is fantastic. I only really play 2 of the 3 games included in this, but nonetheless. Fracture is like playing brick breaker in a giant room with a baseball bat and a ball you can summon. Smash is like a real life pong on steroids. This game is a bit of a work out though after a while, as the action is fast paced.. This is basically Holoball, Holopoint and Racket NX in one, with some differences. The archery game (Bowshot) is a good workout and it got me exhausted pretty quickly even though I thought I was doing okay with 30/40 minutes workouts in Box VR. The game makes you shoot your arrows, dodge and squat. One good thing it has over Holopoint is the fact that it won't make you quickly spin around 360 degrees, thus getting yourself entangled with the Vive cable. Fracture (the one similar to Holoball/Racket NX) is good fun, although I find it is very difficult to aim the ball where you want it to go. The first boss had me completely beat. Although I prefer the looks of Racket NX, the problem with that game is the amount of turning I need to do. If my headset were wireless I would have no issues with that and I wouldn't even bother playing Fracture, but since I am constrained by a cable, I might wind up playing Fracture more. Smash is sort of a "3D airhockey" where you use both hands equally and it is actually my favourite of the 3. I am going to list the 3 games in order of preference: 1. Smash 2. Bowshot 3. Fracture As I mentioned before, the game doesn't make you spin around but still manages to keep you moving (especially if you play Bowshot). My biggest beef is that the game doesn't seem to respect your boundaries for Fracture and Smash. Fracture spawns your ball at the beginning of each match right outside of your play area. I suppose you can use your left controller to pull it towards you, but you shouldn't need to. Luckily, while I have no feet space where the ball spawns (my sofa starts there) there is space above it for my hands to move freely. Other than that I haven't found it problematic, but that is again probably due to the fact that there is a sofa in front of me (outside my play area) and not a straight wall. Smash on the other hand, while it is my favourite from a gameplay point of view, has had me hit my bookshelf/printer two or three times. That is frustrating, especially since I like that game more than the other two, and since it is using the wider side of my play area. My play area is 2.5 x 1.6 m which is a bit bigger than the minimum recommended, although it isn't huge. Mainly due to the way it treats your space, I give this game a 7/10. If it handled it better it would be higher. While for some it might get repetitive, I have found very few VR games with full hand controller support that are more than a one trick pony. Arcade Saga throws in 3 games into one, which basically means you are paying them 5 each. I view VR as a workout outlet with the added fun of gaming, and this game serves this purpose well.



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