Chinese Association of Idaho State University (CAISU)
Title: APE OUT
Genre: Action, Indie
Gabe Cuzzillo, Bennett Foddy, Matt Boch
Release Date: 28 Feb, 2019
This game is the raddest♥♥♥♥♥♥imaginable on the graceful God's green earth. Even when you suck massively like I do, the music makes you want to slam people into walls in real life. Or take up the cymbals. User preference.
Even when you wanna sneak around like a chimp spy the music brainwashes you to throw the nearest man through the nearest steel wall. 9/10 will buy again. i wouldn't compare this to hotline miami, it's got some similarities but i wouldn't jump into it and expect the same kind of experience. it stands strong on it's own legs, by all means this is one of the most original games i've played in a long time. and though i've barely played it i already feel i've got my money's worth. i saw the word "jazz" in the store description, but lemme tell you, don't expect a late night lounge experience. the score is like a violent Laurence Pike album; meaning mostly drums and percussion, and not in a chill way.
i would also add that this game is surprisingly atmospheric, it really makes you feel like a confused animal on the run, the title fully sums up the game's atmosphere.
some things you should note though is that this game is challenging, bright, loud, and very tense. i couldn't see myself playing this game for more than 2 hours or so without getting completely stressed out.
lastly i suspect you'll need a controller and a pair of headphones (preferably) to get full value out of your experience.
unless any of this checks one of your no go boxes i recommend buying it and going in completely blind, you could always refund it if you want (but i don't think you will).. One of the smartest games I've ever played in terms of art, music, and design- akin to Spelunky. This is top-down done right.. All in all it's a fun silly game. Think of it as rage game lite, where you'll die a lot but have fun doing it. Great indie art style, as always by the great cast & devs, with a fun sound track. It's brutal, gory, and fun with the occasional rage to it. No real story to deal with, this game knows what it is. If you want something dumb, fun, and violent, this is perfection
Full playthrough: https://youtu.be/U00EYXU0Io0. Disks out for Harambe.
APE OUT 1.2: THE FAIR PLAY UPDATE:
Hey all, this new patch is aimed at making the game more fair.
-Increased size and accuracy of no-spawn zone around starting point
-Removed flamethrowers and bazookas from the harder indoor areas of Fugue and Adrift
-Removed behavior where guards fired extremely quickly when approaching corners with guns aimed
-Prevented guards from shooting too quickly when grabbed (and hitting the player in some cases)
-Slightly increased machine gun guard's reaction time (they take longer to react)
-Slightly increased guard reaction time when lights are out (they take longer to react)
-Prevented explosions from chaining through walls
-Flamethrower guards' now must ready their flamethrowers before shooting
-Fix for the game running too fast on some systems
-Fix for fugue ending playing at the wrong time in arcade mode.
-Possible fix for guards sometimes being inside closed containers, and occasionally pushing themselves up against closed doors.
-Possible fix for some crash bugs.
A quick note about leaderboards: as a result of some bugs at launch there were some impossible scores posted to the leaderboard. Thos are all fixed now, and I've gone through and pruned all the outlier scores. I can't tell when the scores were posted, so I don't have a great way of culling. If you guys would prefer I totally cleared the leaderboards let me know in the comments
Thanks for playing!
-Gabe. PATCH v1.1:
Hey all, this patch has been live for a day or two already, but here are the patch notes:
-Added Laptop Mode to the options menu (removes some visual effects to improve performance)
-Added Headphone Mode to the options menu (adds binaural ambisonic rendering for a more immersive audio experience)
-Added support for resolutions higher than 1080p
-Added bespoke drum fills for the death screen on each drum kit
-Added 15 seconds to the time limit when playing harder albums on arcade mode
-Better sounding transitions in and out of the menu.
-Drummer now plays faster as you get closer to the time limit in arcade mode
-Drummer now pauses for a beat when you take damage
-Slightly reduced number of guards on the hard version of Abandon Ship
-Fixed bug where you could complete a level after you die, resulting in things getting weird
-Fixed bug where guards were on fire but no fire was visible
-Fixed bug that allowed the ape to pass through big doors without ripping them off their hinges
-Fix for corrupted save causing menu to not accept input
-Fix for crash on exit affecting some players.
-Fix for bug causing scores to carry over after death in arcade mode
-Fix for crash on startup affecting some players
I'll be posting a new beta patch today with a few more fixes and gameplay tweaks aimed at making the game more fair.
Thanks for playing!
. APE OUT / OUT NOW:
APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generated path to freedom.
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