Title: AntVentor
Genre: Adventure, Casual, Indie
Developer:
LoopyMood
Publisher:
LoopyMood
Release Date: 17 May, 2018
Minimum:
English,Russian,Ukrainian,French,Italian,German,Japanese,Korean,Simplified Chinese,Traditional Chinese,Finnish,Czech
AntVentor<\/i> is a point-and-click adventure game. You play as an ant who's an inventor (knowing that, at least the title of the game starts to make sense now, doesn't it? :D). AntVentor created a machine to automate his tasks in the anthill. When the machine breaks down, he goes out looking for a replacement part for it.
Gameplay is typical point-and-click adventure gaming: you collect items and use them on the correct spot in the game world, sometimes after combining several items into a more useful item in your inventory first.
The graphics of AntVentor<\/i> are beautiful and vibrant, and the game deserves a lot of praise in that department. Sound effects are crisp. There isn't any voice acting except for a man who speaks a few sentences at the very start of the game and who manages to add impressive gravitas to those few lines, as if spoken by an old, wise sage.
Although danger lurks around every corner when you're a tiny ant, the world of AntVentor<\/i> is a charming place. And although its inhabitants are mostly filthy insects (apologies to all entomologists out there, but I don't share your love for small critters at all :s), strangely, there is beauty and even a speck of personality to be found in most of them, although none of them ever speak a single word.
I think it's clear why I recommend AntVentor<\/i>. But I do have to point out some letdowns, too.
For starters, the game is very short and will take you less than an hour to complete (unless you find yourself completely stuck once or twice and refuse to look for a guide). The developers acknowledge in the game's description and in the end credits that AntVentor<\/i> is actually just the first chapter of the full game they have in mind. AntVentor<\/i> does have a decent ending to its 'story', but that ending makes it all the more clear this game is just an introduction to a much larger adventure (game) the team intends to develop.
Then there's the price. I'm aware creating quality games requires a lot of resources, and indie developers should be adequately compensated for their efforts so they can keep making those quality games. But a fiver for a game that can be finished in 30 to 45 minutes by a seasoned point-and-click adventure gamer is pushing it, knowing we live in a world where a fiver can easily buy a good game that brings several dozens of hours of fun. So I would not advise paying full price for this game, unless to make a point (supporting a small group of talented indie developers, I mean).
The puzzles mostly make sense and are fun to solve, but the few times they don't make sense, they're just\u2026 completely nuts. I had to look for a guide and was glad I did, because I'd never have guessed AntVentor has telekinetic powers, allowing him to interact with an object that's all the way on the other side of the anthill. Also, while hiding from a guard, AntVentor can magically place items in a spot he couldn't possibly reach from where he's in hiding. Luckily, these few instances that don't make sense occur in the first part of the game, after which the puzzles do make sense.
To conclude, a word on Steam's extra features. AntVentor<\/i> has 8 Steam Trading Cards. You'll get 4 while running the game. You'll unlock most of the 13 Steam Achievements by playing through the game, although a few achievements require some optional actions that completionists will want to find a guide for. Unfortunately, there isn't a simple achievements guide out there. The only available resources are YouTube movies and complete walkthroughs, both revealing way too much and therefore spoiling the game. As the game is very short anyway, I suggest playing through it once, and then look for a guide to find out how to unlock the remaining achievements during a quick second playthrough. Not that there's any need to rush, as one of the achievements requires you to run the game for 2.5 hours.
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