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Aground Hack


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About This Game

Splash!

You’re plunged deep into the black, frigid waters. Your lungs scream for air. With your last bit of strength, you pull yourself ashore.

You h 5d3b920ae0



Title: Aground
Genre: Adventure, Indie, RPG, Early Access
Developer:
Fancy Fish Games, SnöBox Studio
Publisher:
Fancy Fish Games
Release Date: 8 Aug, 2018



English



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I got one word to say. . . AMAZING. . . this is one of the best games ive ever played. Don't be fooled by the graphics of the game, but there is a huge story, large map, and lots of things to do. The world is yours, you can basiclly do ANYTHING you want on here.. If I need to summarize the potential direction of this game in one sentence, it would be: "2D No Man's Sky with all the promised features in every update!" The best Terraria-esque game I've played in a long while, Aground captured the essence of open-world survival, exploration and RPG into its core elements. Since its release, I personally had the honor of watching the developers take this from its humble beginnings as a fairly short and sweet browser game, transforming it into the current, robust, Early Access island hopping adventure it has become. Indeed, I'm looking forward for the Interplantery travel and much, much more that has been promised! The Dev team are very proactive and determined to add as much of the features they promised in their Kickstarter and this is something that really shines if you watched this game's development from it's initial days. Indeed, I'm looking forward to this game becoming akin to what was promised in No Man's Sky, except in 2D. Seeing how the updates are made frequently, it's certain this game would reach that goal before this year is out. Good luck, devs! Looking forward to all you have in store.. I'm a huge fan of old-school-looking games, and this one brings all of that to the table, while still managing to incorporate cool visual effects like paralax. The controls are simple, but meaningful, the stats are interesting and varied and there is a ton of things to do! I'd like to go really deep into how amazing this game is, but honestly, just try out the demo and see what you think.. Aground is a really great game for people that likes in-game 'crafting' and to explore the game worlds. At first glance to me it looked like a poor Terraria clone but that were only my own prejudice or because I had not yet fully understood Aground completely. Yes , there is crafting and there are blocks to be mined and an inventory and so on and so on. However to me then Aground also succeeded in setting it's own standard. It's a quirky game with somewhat rough graphics but under the hood there is both a story-line and a lot of good ideas. Even though that it may sometimes appear as if the story-line is somewhat optional then the game progress is mostly locked to the story-line which for some may make an otherwise really cool game appear more like a fetch quest than the really great game that it is, but I think that that is entirely a matter of perspective. Anyway what makes Aground even greater is that anybody is completely free to make up their own mind AND even free as in absolutely no admission fee to try the *really great demo* that has more play time than many full games - so do not take my word for it go make yourself acquainted with the Aground demo right now ! (The demo is linked to via the 'download demo' on the right hand side of the Aground Steam page : ) Only , before you think that you know Aground then at least get to know both the Island to the east and to the west of the starting island as to give yourself a fair chance to fully grasp how much of a game that you got here ;-) (I played the demo for 25 hours before buying the full version game) The Aground game can also be acquired through itch.io where you will also get a Steam key with your purchase. However the game is not only more expensive on itch.io than on Steam (at least for Europeans) but also itch.io will not allow you to fetch the Steam key without log in using Steam !!! Ref.. This is a pretty great game. It isn't amazing as far as visuals go, but this game has crazy depth.. amazing game so much to do and in such creative ways. Aground is a very relaxing game with a lot of things to do. Great game. Really fun game. When this game will be fully released, I expect it to have 100+ hours of fun for me. Worth every dollar.. So far this game has been really fun and sucked out much of my time. I would definitely recommend it to others. Can't wait to see what new content gets released.. This game is a lot of fun. The tasks get progressivly more challenging and new characters are being introduced regularly.


Update 1.6.2 - The Last Planets Are Coming Soon : If you've been following the Early Access Roadmap , then you're probably aware that we were planning on posting an update with the second to last planet around now. However, The last two planets are strongly linked, so we decided to do both planets in one BIG update at the end of this month, as the current planet felt incomplete alone. A sneak peek gif of one of the upcoming spellbooks for the next update. So, what's this update? This update is mainly small improvements and bugfixes - as making players wait for some of the bugs in 1.6.1 until the end of May seemed too long (the biggest bug being that if you invited an NPC aboard the mobile lab in person instead of via com device - including the professor when the lab is first created, they end up in a weird place and not on the mobile lab). The professor should automatically be aboard the lab the next time you enter it, and for the other NPCs, simply call them with the com device to get them to transfer on board. There is also one new quest, on the mobile lab, from the professor. This ends pretty quickly, giving you just a hint of the new planet before going to credits. There's a lot of new items/assets for the new planet in this build, but you cannot get there without cheats (and I recommend you don't mess with it unless you're using a cheat/backed up save).. Magic to Space! Update 1.5.1 is out! : Update 1.5.1 is here, and its a big one!! You can now follow the magic path all the way through many new quests and areas, right up to launching into space! This means that the entire starting planet is now complete, besides a few side quests and optional features we still want to add. Alongside this major update to the game, we have a very exciting new trailer to share with you! Made by the talented M. Joshua and scored by our very own Chase Bethea, we are thrilled with how it came out! What do you think? We hope you love it as much as we do! In other news, back in late August/early September we showcased Aground at PAX West [west.paxsite.com] , which was an amazing experience. We were a part of the Indie Megabooth [indiemegabooth.com] , and had a very steady crowd of gamers, press, and industry professionals stopping by to chat and try out the game. Pictures from the event are here (featuring our Miner and Alchemist cosplays!): . A huge thank you to everyone who came by at PAX, especially the awesome streamers and Youtubers we met, who have released so many great videos which have helped to spread the word about the game - including SplatterCatGaming , Wanderbots , RufioGuy [mixer.com] , and many others! Thank you to everyone who reviewed Aground! Each review helps potential players learn about the game, and we need 50 to reach "Very Positive" on Steam - so if you haven't yet, please take a minute to give us a review, we really appreciate it. The full changelog for this update is as follows: Added a new magic island with new bosses, enemies, NPCs, sub-areas and structures. Rest in the purple hut after defeating the Old One to start these quests (and check out the place the Old One was defeated). Added many new familiars and new types of nets to catch them. Added spellbooks and a spellcasting skill. Added a magic spaceship equivalent, and the quests to get it. You can now mine the second layer of magic island (although we are still planning on adding caves there later). The following changes affect the demo as well: Added an indicator when the smelter/kitchen/pen/farm have items ready. Allowed some weapons/items to work underwater. Added spider familiar. Some magic structures can now be uprooted and moved. You can now collect items while riding the dragon (like helium sacs) You can now aim dragonfire manually while riding a dragon by using up/down while holding attack. Many smaller fixes and improvements, including color changes to the background art. For Modders: Added tag to the mod metadata. This works just like (forcing the labelled mod to load first), but wont cause the mod to fail to load if the labelled mod is missing. Added the evalXml function. This parses the passed argument string as xml and then runs it after the current action block completes. Useful for dynamic xml generation. Added setGlobal and getGlobal, to manage global variables that can be used between saves and in different scopes. These are not saved, and clear when the game is restarted (or you set them to null). Added setPlayer and changePlayer functions. setPlayer changes the player to an already created player object, and changePlayer changes the player to a new object with the passed id. These are dangerous functions. Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord [discord.gg] Reddit Twitter Facebook [www.facebook.com]. Expanded Science Path - Update 1.4.2! : When we released the early access version with update 1.4.0, you could go all the way to building a spaceship like we promised, but many things we wanted to add before you left the planet (higher tech upgrades, power cores) didnt make it in. So, for our first update in Early Access, we added a new quest on the Science Path (talk to the Fisherman), with new enemies, equipment, upgrades and more! Headshot! If you havent seen it yet, weve also added a roadmap which details all our plans for Early Access Updates up through the full release. We will be working on the magic path to space next. You can expect it to be complete by the end of September. But first, well be heading off to PAX West [west.paxsite.com] in Seattle to show off the game! If youre going to be there, be sure to stop by at booth 663 (with the Indie Megabooth [indiemegabooth.com] )! There will be goodies to be had! And Aground cosplay! Not the nicest addition to Sunset Haven. I dont want to spoil everything this update adds, but there are many new items including power cables (for connecting generators to buildings), new blueprints, higher tech upgrades, a new skill, a new vehicle, craftable robot NPCs and many tweaks and minor improvements (including the ability to change your appearance at the surgery lab). As mentioned above, be sure to talk to the Fisherman, and check out the factory for new stuff! There are still more things we wanted to add for the science path (like starting island upgrades, which you can see in the above gif), but we needed to prepare for PAX. We might post it with a bugfix update after PAX, but we also want to get cracking on the magic path update! Wish us luck at PAX - we'll be sure to take lots of pics for those who can't make it. P.S. You didnt miss update 1.4.1, that was a beta only update! But if youre playing on Windows and you want access to the Beta, you can do so by following this guide:. Spacefaring Update 1.5.5 is out! : Update 1.5.5 brings a lot of new features, and some new content (including a small dwarf planet), and I'm very excited for it as it's the backbone for what will be the final stage of the game - travelling between planets! Spacefaring has always been one of my goals in Aground - I wanted you to be able to eventually build up to travelling between planets, but start the game having no idea that was even possible. I also set up a Patreon [www.patreon.com] if you want to support my work! It might not seem like much, but every dollar counts! The full changelog for this update is as follows: Added Orbit and the ability to travel between planets. Added a new planet. You can now build space stations in orbit. Added underground structures (and an event that will make them very useful). Added ladders and walkways for stacking surface structures. Added several new songs! Here's a preview of Chase composing one of them: The following changes affect the demo as well: Cables and rails can now be placed vertically. Structures now operate even when away from the island. Blueprint error guides (they visually show you what is blocking the structure from being built). Combat update! I tweaked how combat works yet again - it is now easier to defeat enemies without taking any damage (by dodging), but also more dangerous to blindly mash the attack key as they will knock you back out of range. 4 more hotkeys have been added by popular demand. Miner now gives a quest about minecarts. Builder will explain sticky items when you build the storehouse, and sticky items now are placed above others in the inventory. Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord [discord.gg] Reddit Twitter Facebook [www.facebook.com]. Update 1.6.1 - Bugfixes and more. : The main purpose of this update is to fix some major bugs/memory leaks that made the game unstable and crash more often. This version should be a lot more stable and even a little faster, but I also added the following extras: You can now board enemy spaceships and defeat them from the inside! This gives you extra loot now. and will have more purposes later. Added vanity slots to equipment - you can now change your appearance without changing your actual equipment. Added new hairstyles and character customization options. You can select one from an existing save at the surgery lab. Added a few new familiar modifiers to the vine copse.. Trading Cards! : Trading cards were just added to Aground! You should automatically get trading cards already based on how long you've been playing the game! Also, make sure to check the background/emote descriptions, as they might reveal a little more about the Aground universe (minor spoilers)! You can see one of the backgrounds on my profile page:. Update 1.6.0 - To a Familiar Star System : The first new major planet is in, and its an exciting one! We think youll be very curious to see what happened to this familiar planet - along with new NPCs, quests, and features. This planet focuses entirely on the science path - but dont worry, we have plans for the magic path too! This planet took a little longer than we would have liked, so we adjusted the roadmap , but I think youll agree it was worth it. Were getting closer to the end of the game in terms of content, but we have lots of additional updates planned before we leave Early Access (including the highly requested multiplayer update). The full changelog for this update is as follows: Added a new star system + major planet to the game! This also includes a new music track! Added drones, a new kind of vehicle that can be piloted remotely. Added a whole new spaceship and its a big one (no spoilers, it should be obvious if you do all the new quests). Added new quests, NPCs, items, crafting, structures and a research lab. No spoilers, but I will tell you a com device helps. Teleportals can now be renamed, and are sorted by name. You can organize them by using special characters/numbers before the name, and use this to make a note about important parts of islands. Teleportals are now also locked to the star system they were built in, so the list will only show teleportals in that star system. Added an FTL jump animation for vehicles. Placing items in vehicle interiors (workbenches, furnaces, etc) can now take items directly from the vehicles storage. The following changes affect the demo as well: When you discover an item for the first time, the game now tells you! It doesnt know about items you already discovered in old saves that arent in your storehouse or inventory, so it might come up a lot when you first continue an old save, but eventually it will work as intended. Crops and pens can now function without a barn (and be placed without a barn). The barn structure is now just a convenience, where you can harvest them all at once. Added many new sound effects, both to the demo and the full version. Well be adding more in the next few updates, fleshing out the sounds for all the attacks, enemies and items. Added a gameplay option to make steel walkways un-mineable (so you dont mine them by accident). Just toggle the option to make them mineable again when you want to change/move/collect them. Added a gameplay option to hide blueprints from the All tab in your inventory. A lot of people complained that blueprints cluttered the inventory and could not be removed - well now they can be hidden, unless you intentionally go to the blueprints tab. For people playing on the keyboard, shift+Z now moves the current object/vehicle to the back. This is useful if you have two large vehicles on top of each other. Many bug-fixes, tweaks and minor changes! Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord [discord.gg] Reddit Twitter Facebook [www.facebook.com]. Early Access Launch Day! : The early access version of Aground is now available! Join us on Discord [discord.gg] , Reddit , Facebook [www.facebook.com] or Twitter today for some launch day festivities! It has been a wild ride getting to this point - from the initial prototype over a year ago, an underwhelming reception to the early versions, to an incredibly enthusiastic response to the browser version, an amazing crowdfunding campaign , and update after update of new content and improvements. And - hopefully - this is just the beginning of Agrounds story! The early access version includes new quests, vehicles, enemies and areas not in the demo version. And we still have a ton of exciting content left to add before the game is complete. Update 1.4.0 is now Live! This update includes lots of new content for the early access version (see above), but we also included an update to the free version too! This update includes swimming and many small improvements and tweaks to the game. As a big thank you to Armor Games [armorgames.com] , Kongregate [www.kongregate.com] and Newgrounds [www.newgrounds.com] who helped us get to this point, we also added a few secrets and specials on those sites - can you find them all? --------- I hope you enjoy the early access version and demo updates! And if you played the game, help show your support by writing a review or posting a screenshot! I hope youre looking forward to the magic path update, which will include the magic path between the demo and outer space!


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