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A Tale Of Caos: Overture Ativador


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About This Game


Important Note
Caos is not a misspelling. It' 5d3b920ae0



Title: A Tale of Caos: Overture
Genre: Adventure, Indie
Developer:
ExperaGameStudio
Publisher:
Eli Daddio
Release Date: 21 Dec, 2016



English,Italian,French



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While a little on the short side, the game is excellently done, full of wit, and with tricky but on the whole logical puzzles. One downside is that some previous free instalments aren't bundled with it, particularly A Tale of Caos: Prelude, which sets up the backstory; Play that first. Experia Games have a well-deserved reputation for very high-quality adventure games, particularly the epic A Matter of Caos series. This looks to be another in the making.. This is a point and click adventure using retro-pixel graphics and "funny" humour as the driving premises of the game. Gameplay is very simplistic as you don't even move around the screen as you do in games like Space Quest or Monkey Island, you just stand there and click on stuff and go through dialogue trees. Unfortunately the core premises are what lets the game down. the retro pixel graphics look horrible, the 1990's died a long time ago, yet low budget developers keep grasping for them to desperately try cash in on nostalgia to get a few extra sales. What's even more disappointing here is that it's obvious they hired an artist to pump out a huge quality of terrible looking pixel art. The game would have done a lot better avoiding pixel graphics. Secondly the writing is just terrible. it might appeal to young children (who benefit from not having read much and have a harder time distinguishing terrible writing as a result). We can just wonder why the developer thought it would be a good idea to pitch a game at children and at the same time use 1990's graphics to cash in on their nostalgia from a time way before they were born. Definitely not worth $9. Can't recommend this.. A Tale of Caos: Overture makes an earnest attempt, but sadly falls short lacking in production quality, gameplay and story. A Tale of Caos uses colorful pixel art with occasional comic panel style cut scenes interspersed at action heavy moments. That said it is pretty underwhelming. Unlike many other point and click games, this one has almost no animation. At each scene you stare at a lightly animated picture. Characters on screen do not move more than light breathing or doing a repetitive task. The dialogue will say the characters are doing things when the visuals still show characters standing still. This is just unappealing and feels lazy. Even so when done correctly this style does not have to be bad. Detective Grimoire took a similar route, but it used velvety smooth character animations and the dialogue never disagreed with the visuals, making for a much better experience than A Tale of Caosu2019s attempt. Moreover, the game is incredibly dialogue heavy, yet they way dialogue is rendered makes it difficult to read and in some case hard to tell it is even on screen. A Tale of Caos seems confused on whether it wants to be a visual novel or a point and click because it has a u201ctell donu2019t showu201d approach to storytelling. The characters apparently live in a vibrant multidimensional universe, which we never see. The author has some clear vison of the world but world building feels like it gets in the way of game play. Dialogue trees are hard to navigate and it is not obvious when asking the same question again will get different results. Continuing, some puzzles are the standard rub two things together type, but others are awkward dialogue puzzles. The dialogue puzzles in Act II were painfully drawn out with lots of looping dialogue. You have to read HUNDREDS of lines of the SAME text repeatedly if you did not respond correctly the first time. Worse yet, on occasions asking the same question repeatedly will get you a different response. Other times the game includes a huge number of dialogue options because the creators thought it would be funny. The problem with this is that if you are stuck on a puzzle you might actually try exhausting those options, which is time consuming and unrewarding. The story starts off simply, with a slapstick tone and an airheaded genius. There are immediate implications that you are working for the bad guy, which given the tone seems like the game would conclude with a comical ending. It does not. Instead the first two acts are largely irrelevant world building, followed by a third act that deeply analyzes the protagonist psyche and troubled past. That third act came out of nowhere and completely undermined the tone of the game and the art. But the problems continue as the third act is largely just an excuse to reuse assets from the previous acts. If that was not bad enough, it ends on a cliff hanger with very little at stake. There is no clear indication on what horrible thing will happen. So we are left neither a satisfying ending nor real anticipation for the next game. I feel bad for negatively reviewing the game. This isnu2019t some rush out door attempt, there is quite a bit of character in this game. It just unfortunate that design, gameplay and story all seem to be at odds with each other.. Really nice game, a little short maybe. I follow the devs since they released a Matter of Caos on the internet. I was really looking forward to this game. I just finished it and after a few adventures I ended up joining a personal hygiene related cult, I party pooped children and got friend with a black-skinned and fire-bearded blacksmith giant.. boring, not funny, seems to be targeting younger audience. Also no ability to change resolution.



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