爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

2D Paintball License


Download >>> DOWNLOAD


About This Game

Notice: This Game Is a Challenging Sim!
We highly suggest reading & watching the How-To-Play!

★ 2D PAINTBALL | A REAL 5d3b920ae0



Title: 2D Paintball
Genre: Action, Free to Play, Indie, Simulation, Sports, Strategy, Early Access
Developer:
2Dio
Publisher:
2Dio
Release Date: 1 May, 2019


Minimum:

  • OS: Windows 7
  • Processor: 2.4 GHz
  • Memory: 3 GB RAM
  • Graphics: 128


English



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Had some issues when i first got this game but all i had to do was download the demo then download the full game! now that its fixed i love this game its just like the online normal version but you control everything and you dont need any sort of unlocks (im a level 50 ish and a $35 supporter). Played heaps on the website, if u like paintball youll like this, been having issues getting this local version working for singleplayer, multiplayer still works fine.. This game. Is awesome. This game is Free to Play on their website. This is the paid version if you want local features and the ability to host online games. Support your devs, this game is free but gosh darn is it ever worth money. Now to the review. This is a paintball sim. A very good one with incredible attention to detail. The game play feels fun, fast paced, and frantic, all while maintaining a deep level strategy as well. Give it a shot. If you like shooters or if you like paintball, you wont be disappointed. This is the online 2D arena shooter you need. P.S. All my time is in the online web version. To reiterate: this paid version is not required to play online multiplayer.


2D Characters, New Interface and more stablity : As you might have already noticed we recently updated Desktop Mascot Engine and you can now load the 2D workshop contents that you are subscribed to. Also, some of you might be confused with where are the settings or the interface. Unless you've noticed we've added a small toggle button for showing and hiding the interface at the bottom right of the screen. We redesigned the interface inspired by Sword Art Online's UI. The settings are pretty much self-explanatory, you can select a character you want to load either 3D or 2D (3D one at a time, 2D you can click and load multiple at once), open up the Workshop tool, alter settings, head to discussions board for Help or Exit. We also added the tab to load 2D characters. You need to subscribe to some 2D characters from the workshop in order for them to show up in the menu. You can load any number of characters by simply clicking the character you want in. In order to remove a character, just drag a character to any corner of your screen and drop. We'll be improving the 2D characters features over time. You'll be able to flip the sprites in case they are not properly oriented and also resize the character according to your need. In the meantime, we welcome users to submit characters to the workshop, as that improves our scope for ruling necessary settings. The current application is tried and tested on displays with 16:10, 16:9 and 4:3 ratio screens and seems to be more fluent and stable considering the previous shortcomings. We're currently working on more features that'll allow users to engage with the application better. We're always open to new ideas and features. We're always reading any bug report or discussion thread to improve. Feel free to reach out to us with any query or even general chit-chat.. The Late Halloween Update (v11.19.2018) : Howdy folks. This large content update was supposed to be released during Halloween, but was delayed more and more due to small little things we kept adding and felt to release it as one big update. This change log includes changes from our recent update released on 8th November 2018 too (which was a partial update of v11.19.2018) New Characters. Patch v7.9.2018 - Performance Improvement, New Rendering System and QOL changes : Official Patch notes for the new update being pushed out today. We have not written a DevLog for it right now as we will be pushing out a series of updates each 2-days or so this coming week, so will write a DevLog explaining them all in details over the coming weekend. -------------------- Meanwhile, you can read more about the CPU Usage/Performance and discuss on the same here: -------------------- The update addresses the Performance and huge CPU usage issue.. Desktop Mascot Engine Regarding state of Windows 7/8 compatibility and Feature Requests : Hey fellas, We were supposed to release a content update around/before Christmas but due to family commitments and being ill since New Year delayed a lot of stuff. Since then, I have been committed to diagnose, research and fix DME' backward compatibility with Windows 7 and Windows 8 as my priority issue. I am happy to confirm that I have finally found a way to make DME work for Windows 7 and 8 again, like our very early builds. The compatibility broke due to how our newer render engine works, and to make it work on Windows 7 and 8, we had to compromise a bit and find a middle ground between older and newer render engine. It took time and effort, but it finally worked without much performance sacrifice. Due to this new change, we will need to add some more extra settings to allow users to manually fine-tune their performance usage, mascot resolution and its play area (which affects performance). ------------------------------------ Furthermore, we are now taking requests for Utility and Productivity features to be added to DME. Let us know here or in Community Discussions what features you would like to see. Our next major priority would be loading user/custom 3D models as mascots. Also, since Early Access games do not make large sales, they do not turn good or regular revenue as well. As such, we will be side-working on a small, new game project to release as well. We need that to cover our living and day to day expense so we can continue working on Desktop Mascot Engine without rushing it or having to make it a part time project. We are also thinking to start streaming our development/programming sessions to allow users to see behind the scenes, how we work, what we work on and learn, if its worth anything.. DevLog #2 - Sneak Peak and Things we have been working on : Using 3rd Party Custom Models + Steam Workshop. Patch v6.19.2018 - Content Update (Settings, Features, Charas) : Official Patch notes for the new update pushed today.. [DesktopMascotEngine] is Live on Steam Now, Sneak Peak of Updates for this weekend : Sneak Peak preview of the Custom Character and new Animation Engine were working on right now Okay folks, the wait is over. Were now live in Early Access phase on Steam and hopefully it goes well. We got showered with praises to whoever we showed our sneak peaks and previews to, so hope Early Access users like it too. As some might have noticed, there are a few new characters currently missing in the latest build thats live/available on Steam. It is intentional as we have rolled them back to implement the new Animation Engine we had been working this week and the past one rigorously. Were just doing a few more tests and optimizations and the new characters will be restored tomorrow or day after max. Thanks to the new Animation Engine and the Dynamic State Machine, this will lead us to finishing our experimental Custom Character usage feature, which when combined with Steam Workshop would let you use some cool 3rd party and freely available models for interesting stuff and fun, as showed above and in the preview of our last DevLog (#2). Other than this, we will also be experimenting a bit with Voice Responses and Voice Expressions for a few characters. TLDR: Expect new characters to be restored by tomorrow, new animation engine and dynamic state machine by this weekend and some more interesting stuff by this month's end. We plan to stay in Early Access for less than 3 months, as for us EA is to complete and release our experimental features in phases and gather feedback from the community on them, and improve [DME]. As always, please use the Steam Discussions for any feature suggestions, questions, feedback,etc. We will also create a Poll/Voting discussion for new characters and features to be added next, as well as AI-Assistant's first module.. Meet DEMI, a AI-Friend on your Desktop to talk : We are finally reaching that stage of hype folks. This should be a good chance to show off one of our biggest features we had planned since DME's concept stage. Its a AI Conversation bot, right on your desktop and interfaced using your voice (and replies back using gibberish/actual voice of its own). This is not a static or pre-defined chatbot but a full fledged Neural Network trained AI (Machine Learning). We had been training this since last 2 months 24x7 using Reddit's corpus and comments data and are quite pleased with its conversational skills and context at present. The AI interface is activated using the keyword "Demi" (configurable), after which it waits for your input/conversation and replies back (almost instantly). The AI is also capable of doing and replying to some small tasks we have tried our hands on (stories, jokes, maths homework, song requests, movie requests, etc.).


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