爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

2D Paintball Hack


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About This Game

Notice: This Game Is a Challenging Sim!
We highly suggest reading & watching the How-To-Play!

★ 2D PAINTBALL | A REAL 5d3b920ae0



Title: 2D Paintball
Genre: Action, Free to Play, Indie, Simulation, Sports, Strategy, Early Access
Developer:
2Dio
Publisher:
2Dio
Release Date: 1 May, 2019


Minimum:

  • OS: Windows 7
  • Processor: 2.4 GHz
  • Memory: 3 GB RAM
  • Graphics: 128


English



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Had some issues when i first got this game but all i had to do was download the demo then download the full game! now that its fixed i love this game its just like the online normal version but you control everything and you dont need any sort of unlocks (im a level 50 ish and a $35 supporter). Played heaps on the website, if u like paintball youll like this, been having issues getting this local version working for singleplayer, multiplayer still works fine.. This game. Is awesome. This game is Free to Play on their website. This is the paid version if you want local features and the ability to host online games. Support your devs, this game is free but gosh darn is it ever worth money. Now to the review. This is a paintball sim. A very good one with incredible attention to detail. The game play feels fun, fast paced, and frantic, all while maintaining a deep level strategy as well. Give it a shot. If you like shooters or if you like paintball, you wont be disappointed. This is the online 2D arena shooter you need. P.S. All my time is in the online web version. To reiterate: this paid version is not required to play online multiplayer.


[Living Environments] Too Spooky For Halloween ? : Halloween is approaching and were hard at work preparing a big content update for Halloween. 2D Character System, New Settings Storage (with steam cloud), New Main Interface (UI) Design and our new preview DLC of Living Environments, which will be our hand-created and curated set of "Living and Interactive Wallpapers". Well we call them wallpapers here to make it easier to understand, but what we have envisioned and tried our hands at, we plan to create and release highly interactive "environments" which will replace your wallpapers. That, at a nickle of performance cost. The above preview is one of the "environments" we are creating for Halloween. We are trying to release a batch of multiple environments for halloween theme. We understand some of these might be too spooky for some of our users, as such, we would be happy to hear your ideas on halloween themed environments (interactive or otherwise). Disclaimer: The above performance shown is on a Ryzen 2700X and GTX 1070. The environment being previewed is set to detect mouse position each frame at 120 fps (its in debug mode) and still uses only 20% GPU on a 1070, with barely any CPU usage. When used with proper settings (mouse detection every second or once every 30 frames, the GPU usage is around 5% or even less.. Hot Patch v5.11.2018 + Things were working on : This is a minor Day1 hot patch which addresses some minor problems and suggestions which were reported in EarlyAccess Day 1 launch build. It also includes some QOL improvements. -Default taskbar icon changed -Changed initial splash screen -Removed initial configuration options dialog -Default interface resolution is native resolution (for future settings interface) -Default spawn/launch position for the Mascot Character is BottomRight of screen -Default Mascot PlayArea changed from 480x640 to 640x480 -Improved center positioning for the Mascot Character -Added Instructions popup at every initial launch (instructions.txt file till the interface is ready) Also find below our Idea Board with rough ideas of what we are currently working on for the next update. We will not list them, so lets see who all can figure out the surprises.. Meet DEMI, a AI-Friend on your Desktop to talk : We are finally reaching that stage of hype folks. This should be a good chance to show off one of our biggest features we had planned since DME's concept stage. Its a AI Conversation bot, right on your desktop and interfaced using your voice (and replies back using gibberish/actual voice of its own). This is not a static or pre-defined chatbot but a full fledged Neural Network trained AI (Machine Learning). We had been training this since last 2 months 24x7 using Reddit's corpus and comments data and are quite pleased with its conversational skills and context at present. The AI interface is activated using the keyword "Demi" (configurable), after which it waits for your input/conversation and replies back (almost instantly). The AI is also capable of doing and replying to some small tasks we have tried our hands on (stories, jokes, maths homework, song requests, movie requests, etc.).. Demi AI now released, some small fixes and new trailer video : I think were half a week late from the promised release of Demi AI update. Last week we had a critical bug so we had to delay the patch release till now. This new build includes DEMI, a conversational AI powered by Neural Networks (Machine Learning). Currently it is available for use for all users on Windows 10* and only requires a mic. Its free to use. We trained our data using 3rd party conversations and reddit**. Due to the nature of dynamic conversations and a self-thinking AI, DEMI might sometimes reply rudely or might even abuse (thx reddit), so please use it with self-discretion. We will be improving it more and more in coming days and adding support for older Windows versions too. We are also expecting to release a patch update to fix broken support for Windows 7, 8 and 8.1 before this month's end. This patch also includes the following small fixes: -Fixed layout problems for smaller resolution displays, Ultra Wide Displays and other resolutions -Now uses Dynamic Layout for the Interface Menu and its positioning -Fixed a bug with the character-mouse interaction where click-dragging a character would sometimes make it jump/move randomly. Last but not the least, we have added a new trailer video for Desktop Mascot Engine to the store page, please do give it a look and let us know if you like it. Also, we know we havn't released new 3D characters as much as we wanted to since start, but fret not, we will do a batch release of characters before Christmas. PS: We are always listening to your feedback and suggestions, so please let us know whatever you think good or bad about the state of DME and what we can do to improve it further. *Currently only Windows 10 has and supports inbuilt speech recognition (for free). Older versions of Windows will need to use speech recognition using 3rd party services, for which we will add various providers. **Due to the nature of reddit and its conversations, sometimes the Demi AI's response can be bad, not bad as in bad reply, but a bad person. Don't let it bully you and don't mind or feel bad from its responses. AI are self-thinking, self-learning and unpredictable. Please do not take any of its reply against us.. 2D Workshop is now Live : A new build update has just been pushed to Steam which includes the 2D Workshop Submission tool. The workshop tool can be accessed by clicking the "Workshop" button in the Main Interface or by accessing the "WorkshopTool/workshop.exe" build file in DME's steam folder. Eff has also published a basic guide on how to use the Workshop tool here: Currently, the workshop tool only includes Submission for 2D characters. Our 2D Character Engine is also ready and will be released in 2 days time, we are testing the "Subscribe/Download" part of the workshop with it. Its built keeping Shimeji's in mind (which most of the users requested) and as such, supports all of the Shimeji's (sprites/animations). To start with, we have kept support for the following Animations- Idle, Walk, Climb, Fall. We will add support for more animation types and custom actions in upcoming days, as we develop the 2D character engine more. For the time being, you can start submitting your 2D characters/shimejis to the workshop and start subscribing to what you like, once the 2D Engine update is released in next 2 days, you can start using them. The workshop tool also needs some improvements but we feel its stable and functional enough to be released as a version 1. Feedback is most welcomed, for suggestions and requests please use the community discussions.. Desktop Mascot Engine Regarding state of Windows 7/8 compatibility and Feature Requests : Hey fellas, We were supposed to release a content update around/before Christmas but due to family commitments and being ill since New Year delayed a lot of stuff. Since then, I have been committed to diagnose, research and fix DME' backward compatibility with Windows 7 and Windows 8 as my priority issue. I am happy to confirm that I have finally found a way to make DME work for Windows 7 and 8 again, like our very early builds. The compatibility broke due to how our newer render engine works, and to make it work on Windows 7 and 8, we had to compromise a bit and find a middle ground between older and newer render engine. It took time and effort, but it finally worked without much performance sacrifice. Due to this new change, we will need to add some more extra settings to allow users to manually fine-tune their performance usage, mascot resolution and its play area (which affects performance). ------------------------------------ Furthermore, we are now taking requests for Utility and Productivity features to be added to DME. Let us know here or in Community Discussions what features you would like to see. Our next major priority would be loading user/custom 3D models as mascots. Also, since Early Access games do not make large sales, they do not turn good or regular revenue as well. As such, we will be side-working on a small, new game project to release as well. We need that to cover our living and day to day expense so we can continue working on Desktop Mascot Engine without rushing it or having to make it a part time project. We are also thinking to start streaming our development/programming sessions to allow users to see behind the scenes, how we work, what we work on and learn, if its worth anything.. Patch v7.2.2018 - Motion Animation Update (Settings, Tweaks, Improvements) : Official Patch notes for the new update pushed today. Includes one of our major features "Motion Animation", details of which can be found in our earlier DevLog here: -Added Motion Animation setting (can be enabled from settings to allow mascot characters to move in their PlayArea as per their animation) -Added Mute Audio setting -Fixed a resolution bug with Ultra Wide Screens, now interface auto-sets the aspect ratio to 16:9 if its bigger than that (important for UWD) -Removed RTVoice Pro which was being used for the AI-Assistant's welcome message at start of the app.. Venom. Watched it. Liked it. Created Venom Desktop. : Nothing much, don't trust reviews and critics. The movie is fun and enjoyable. Not endorsements or affiliations with them, just excited and wanted to say that. Also, found the movie's logo transition a perfect test for our "Living Environments". - Loops - Has transparency (currently 95%) so your original wallpaper is also see through - Supports Sound effects/click interaction Thinking to perhaps release it as well along with the Halloween demo/special we are trying to finish in time.. The Late Halloween Update (v11.19.2018) : Howdy folks. This large content update was supposed to be released during Halloween, but was delayed more and more due to small little things we kept adding and felt to release it as one big update. This change log includes changes from our recent update released on 8th November 2018 too (which was a partial update of v11.19.2018) New Characters


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